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GO Midrange to Mythic
Cards: 40
Path
Journey of Souls
Power
Impel
Grinning Kolobok3
Wake the Bones1
Born-Again2
Detained2
Raid the Tombs2
Baba Yaga's Den1
Night Hag2
Volkov Veteran1
Volkov Heavy3
Traitorous Murmur1
Chort Stag1
Iku-Turso1
Eager Recruit2
Dark Passenger1
Ghul1
Xerxian Recruiter2
Serendipity Ifreet2
Aimless Vessel2
Peri at the Gates2
Raziel, Keeper of Secrets1
Scion of Pride1
Seal of Exile1
Temptation1
Solomon's Gale1
To Heaven and Back1
Armageddon Angel1
Herald of Famine1
+3
Essence

30750
Type

Standard
Archetype

Midrange
Deck Created

Feb 9, 2020
Factions

Mana Curve

Rarity Counts

13
6
11
10
Type Counts

30
9
1
0
Views

120
Description

Just wanted to share my midrange Green Orange deck that carried me to mythic. It's loads of fun to play as it has many answers and just pro-active ways to develop board. Many of the mythics are not particularly needed: Herald, Solomon's Gale, Raziel and Baba-Yaga can all just be swapped with same-cost minions. The Murmur, Stag, Iku, Scion and Angel are the back-bone of the late-game though.

Some noticable things:

  • Born Again with the Journey of Souls path is an amazing value engine and has put in tons of work for this deck. Particularly against aggro without overrun the Born Again buys you tons of time/life in order to turn the table on them. Shout-out to THF2 for this idea.
  • Aimless Vessel and Volkov Heavy are the backbone of the mid-game of this deck. Their raw stats often stop aggression in its tracks and allow to turn the table and start being aggressive yourself. I believe both cards are heavily under-played/estimated.
  • Volkov Veteran is just a 3-drop filler as green doesn't have a lot good pro-active 3-drops. And too many Ifreets kills yourself...
  • Talking about 3-drops, the Night Hag has also done a lot of work in buying time (for instance against big enchantments (heaven, hell, junkyard, giant's staircase, etc). But don't be afraid to just play it for tempo against an aggressive deck.