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Outdated Angel Loop
Cards: 42
Path
Rainbow's End
Power
Reconstruct
Singing Stone2
Demolition Speedway2
Norn Datacore1
Root of the World3
Earthslide2
Freki Sidecar1
Bragi Runesinger1
Magnus Thorsson1
Clay Effigy2
Beimeni Falls4
Orbital Jamming Satellite1
Serpent Den3
Goliath's Web2
Misanthropia2
Zolea, the Unclean1
Sapo, The Devourer1
Eager Recruit4
Thieves Bazaar1
Sandscape3
Soma Oasis1
Oil Field1
Raziel, Keeper of Secrets1
Scion of Pride1
Armageddon Angel1
+2
Essence

27200
Type

Standard
Archetype

Control
Deck Created

Oct 25, 2019
Factions

Mana Curve

Rarity Counts

12
9
13
8
Type Counts

12
6
20
4
Views

201
Description

This is my version of Angel Loop, it will differ slightly from other lists by a few cards. The 2 big ones are the addition of Norn Datacore and Orbital Jamming Satellite.

The easy way to say you win the game is by getting late and playing Armageddon Angel onto Root of the World and continually looping her back into your deck. But how do we get there? And how do we win?

How We Get There: Angel Loop is very matchup dependent. In general you never want to burn your minions. Enchantments are the thing to burn to be able to play out your guys, especially since then they can be filtered back into your deck and you can draw them off of Rainbow. Beimeni is a key piece to getting into the late game as are Serpent Dens. Being able to block and heal your way to turn 7 is crucial. I will stress that while I say burn enchantments, one should try to avoid burning loop if at all possible. The sooner you get your root of the world out the sooner you can begin cycling pieces and finding answers. One of the best draw engines is playing clay effigy onto root of the world, this allows you to draw 2 cards for 2 mana. Raziel is another key draw component. His divination allows you to select the next enchantment you want to draw off rainbow. Raziel/Bragi on a Beimeni falls can also prevent people from killing them with their regen.

Winning The Game: Obviously the big answer to winning is playing an Armageddon Angel and then playing the Freki Sidecar to swing in for big damage. Another key win condition is the Sapo with the Sidecar as well, especially if you can get a demolition speedway under him. Since these are two of our big finishers this is why I run data core. When your finishers kill things on awaken you often gain enough mana to play sidecar and still loop things back into your deck if needed. A final win con is baiting all the board wipes and playing a massive earthslide with singing stones active. This can be devastating to deal with