Updated from the last version: Adding 2 Wings and 2 Muttonmorphosis to deal with enemy midrange minions.
This deck contains 10 red one-drops, and 7 purple one-drops (excluding racers)
The usual game plan is:
-Turn 1: play 1 one-drop
-Turn 2: play 2 one-drops (R + P) or 1 two-drop (Strigoi Pureblood)
-Turn 3: Juice and may be another one-drop (Red) (if no Juice in hand, play Shinobi of Fire spreading far away from other minions)
There are 7 instant damage cards (4 Ignitions and 3 Racers) for clearing blockers and/or face damage. Strigoi purebloods and Shinobi of Fires are for attacking pass blockers with Agile. Also, Sister spitfire for giving Agile to existing minion.
Note:
T1: prefer R more than P because you need 2 Purple cards to burn to 2P for T3 Juice. Unless you get 4 or more P cards or you don't plan to play Juice on T3 (because no Juice in hand).
Early Burn Target: Wing, Sister Spitfire, or Excess One-Drops.
Usually Not Burn: Muttonmorphosis, Shinobi Of Fire (for surprise), Juice (for surprise).
Additional Consideration: