This deck is my takeout on an OP aggro list, just to be different from everybody else.
The win condition is just to get little dudes to stick and then buff them with your path item or from juiced/heirloom.
A way to play this deck is just to curve out like this: turn 1, 1 drop( if it's a sniffer, play it in the center, it helps with juiced plays later on, since you want to spread out your minions because it's harder for your opponent to deal with.), turn 2 2 one drop/Twinfire Zealot, turn 3 1 orange one drop(because of juiced nerf) + buff/1 three drop. The inclusion of Koga impostor+ CBK is for: funny mindgames with stealth(usually if you burn CBK they will play around CBK but you surprise them with koga and you have a 3/1 with rush on the board and the opponent is sad about it lmao) and especially with koga it's for the board removal that comes during turn 4/5/6, and koga helps you push some damage to the opponent's face.
You usually don't have to get more than 4 gems(the better way is to stick to 3, usually 2 purples and 1 orange, but that depends on the match).
I'll probably update it if some balances changes comes around and only if some changes hit this deck.
-1 Serendipity Ifreet -2 Simuzen -1 Sister Spitfire
+3 Axeman +1 Xerxian Observer
These changes are to get Axeman in the deck, and cutting down something that doesn't win games like Axeman, especially versus other aggro decks. And they get the token from ACC/Safehouse too! This version got me from Mo6 to Champion. The one Observer is debateble, potentially it can get more value than Sister Spitfire but Sister is way easier to use. And i wanted another 1 drop.
Added a little bit of description after the nerf to juiced. The nerfs to spitfire/ACC didn't touch the deck much, the juiced nerf is noticeable, but still playable, the powerplays can come a little bit later(on turn 4 you can do 2 drop+juiced, and it feels strong anyways) but you can't do racer/1 purple drop+juiced(unless you burn 3 purple which is unlikely)