This is the deck that I got through silver with this season.
RP aggro has been a favorite of mine for a while, and with the new tools from WW, it has gotten incredibly fast. Best of all, you don’t need any mythic to do it so this build is super budget friendly.
I was able to win a match on turn 4 with this. That was under ideal conditions, but turn 5-7 is easily doable.
The name of the game is to go for the face as much as possible. Trade as little as possible use your life total as a resource. You are trying to take out the opponent before they have a chance to get going.
Alliance Command Center is a great path for this build. With 22 1-mana cards, you’ll be able to deploy your hand very quickly and start building charges. Plus the Mantle of Authority gives you a free minion capable of hitting the opponent for 3 so you can start going wide early or tack it onto a minion to sneak in an extra point of damage later.
There are few powers that are good here, but I like the flexibility of infuse. You can use it when you are forced to make a trade, or sneak in that all-important extra point of damage.
Carny Rioter and Sunken Acolyte are your key 1-drops. Like Mantle, both are capable of smacking your opponent for 3, which is very efficient for a 1-drop. Rush minions like Racer In Shadow, Daring Trapezist, and Wings of Abaddon can either act as either a minion or a removal spell to protect your hard hitters. Inked Brawler and Reckless Vulcanist still deal damage to the opponent even if they are removed.
Sister Spitfire is a beast. A 3/2 for 2 is good on rate, but her ability to give a minion agile and allowing them to sneak in for a few points of damage can often be a game-winning move.
Shinobi Of Fire can close out games quickly. Koga Impostor is a little more shaky as a 3-drop, but can be great in some circumstances. Forcing a 2 for 1 to remove it or trading then hitting the opponent for 3 can be very effective.
There are only 5 non-minions in the deck, but they are powerful when applied at the right time. Hysterical Strength can give you an extra bit of reach, or turn a bad trade into a good one. Vulcan Brand may be the best card in the deck. Attach to a rush minion to turn a precision strike into an explosion that takes down something large or multiple enemy minions while still pushing damage through.
As for your burn strategy, nothing has more than 1 gem in its cost, so burn away as needed. Just don’t burn more than 4-5 in most instances. You want to be pushing damage right from the get-go, not burning it away for a long game this deck doesn’t have.
When in doubt, the face is the place. Good luck fellow Mythgardians.