Versus fast decks try all you can to stay alive with cheap removal use Mind Freak to deny them turn 2 3 4 play depending on their hand. Hold Defy Death play out Tank ASP go for lethal before you die Defy Death is key card in that scenario buying extra Tank activation to close out game. Versus slow decks protect Tank using Mind Freak on answers like Seal, Sapo, Angel, Gigantomachia, Locked in Ice, Vicious Cycle, Crimson Pact. Play Koxinga and Zira first to bait removal. If you see opponent is holding weak hand with no answers play Tank go for kill. New list lost Racer, Vixen, Canine Handler package instead runs Familia Sprite perfect fit for deck plus more removal. Bonus tree on draw very important to protect Auto Cam perfect target turn 1 to cycle Overkill never waste mana/gems. Deck had no answers to opposing Tank so running Baku Bogeyman is necessary evil. Card have terrible stats for 6 drop but can do game wining plays in late game especially whit Mind Freak when you know what are last cards in your opponent hand Baku Bogeyman discarding answer to Tank (Seal, Sapo, Angel, Gigantomachia, Locked in Ice, Vicious Cycle, Crimson Pact) opponent was saving whole game.