Burn, baby burn!
So obviously this deck likes to kill your opponent quickly, but what isn't so obvious is:
If you are going second and you have a Back Alley Ronin in hand, you can 100% of the time play it on turn 4 as a 6/6 beast,
If you are going first but you draw a Hotel Barkeep or Shinobi of Fire, you can usually play a buffed Ronin on turn 4 as well,
Alacrity isn't a joke or "just" a finisher, it can be used aggressively as a way of setting up lethal in your next couple turns,
Juke is great at finishing games and keeping large minions alive that have been chump blocked early while also providing discard fodder,
Pentacle of Flavors + Shinobi of Fire can be a brutal turn 3 - turn 4 combo,
Wailing Yokai can be top decked for lethal, sometimes dealing 4 damage with smite but is also useful as a chump blocker in close races,
Hysterical Strength + Guise of Phobos are an incredible turn 5 play,
Vulcan Brand played on a Yokai when your opponent has low HP can be a sad yet hilarious way to end a game
This deck is a whole lot of fun if you like playing with initiative and fitting together lethal puzzles. Setting up a Day/Night cycle so that you can smite to draw for lethal is often worth discarding a card early. This deck does not mind being at 0 cards in hand as it just has so many ways of finding damage off the top of the deck and delivering finishing punches!