This is a work in progress deck designed from my current meager collection.
Earth striker, higher ground, gloombringer, and night market all help cycle through the cards for what you actually want: notably moon in the water and nine tailed vixen, plus anything you've already cycled with moon in the water.
Moon in the water and whitemoon arena are excellent choices for copy enchantment, allowing you multiple copies of each. Alternatively, Fey plagiarist and copy enchantment are very effective in turning your enemy's strategies against them.
Sword saint, steam bun, night market, and loadout armory provide some sweet buffs to your alpha strikers, as well as potentially creating a monster if you get hoarding hero.
Earth strikers, shinobi of smoke, daughters of the forest, and master of shadows are all effective for clearing the board of enemy minions, particularly when combined with whitemoon arena. One notable feature there is that moon in the water cycling gives warded, which prevents taking damage in the arena.
Many of the minions have awaken bonuses ripe for abuse with moon, cycling extra cards into your hand with earth strikers and buffs with emperor koi or even just lifelink biting blades from sword saint. Interestingly, steam bun includes a "sacrifice self to draw a card" ability that works nicely just to gain the squire pike, cycle a card, and get the permanent buff on a minion every enemy wants to murder on sight for its potential to spawn infinite more.
Insatient is an interesting one here. It's a cheap spirit to throw in early game and draw with gloombringer, but the true draw is to counter enemies playing loose with bounce/graveyard effects, including someone smart enough to use copy enchantment on your moon in the water. One touch from this spider ensures the meanest of enemy minions don't come back.