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Moon Moon
Cards: 40
Path
Rainbow's End
Power
Impel
Eager Recruit4
Dark Passenger2
Hammam Retreat2
Lamp of Wonders1
Sandscape1
Desertification Engine1
Soma Oasis2
Jaza'eri Arquebus2
Peri at the Gates2
Raziel, Keeper of Secrets1
Scion of Pride1
Guardian Plateau2
Mardykhor2
Armageddon Angel1
Racer In Shadow4
Night Market3
Sword Saint1
Five Spirit Gate1
Hotel Barkeep2
Whitemoon Arena2
Merciless Koxinga1
Moon In The Water1
Gama Sennin1
+0
Essence

27100
Type

Standard
Archetype

Midrange
Deck Created

Oct 15, 2020
Factions

Mana Curve

Rarity Counts

10
9
13
8
Type Counts

23
2
14
1
Views

357
Description

I have recently taken this deck to champion. New enchantments allow rainbow OP to have considerable value in the late game, between whitemoon arena, guardian plateau and moon in the water. You can add in sword saints if you feel you come across a lot of aggro, but I generally dislike playing sword saints in my decks.

We usually want to have a desert down early so we can play Mardykhor on curve, and later replace the deserts with other enchants to get back mana. Rainbow path really opens up a lot of plays by replacing our expensive enchantments with cheap ones and ramping our mana. A lot of synergies in the deck exist to make use of this excess mana. Ifreet/barkeep into whitemoon arena is one of the strongest things this deck can do, as very little stuff can kill ifreet/barkeep on curve, which allows Whitemoon Arena to snowball.

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