ContactLogin/Register

Decks

Profile Icon
BOld Berserkr
Cards: 40
Path
Rainbow's End
Power
Impel
Cairnhenge2
Demolition Speedway2
Einherjar Thane4
Higher Ground3
Einherjar Berserkr2
Freki Sidecar1
Kara Mourningwives1
Svinn, The Gatekeeper1
Tailroot Wurm1
Thunderclap2
Valkyrie Enforcer2
Giant's Stairway2
Magnus Thorsson1
Eager Recruit4
Thieves Bazaar4
Twinfire Zealot4
Vengeful Heirloom1
Serendipity Ifreet3
+1
Essence

10600
Type

Standard
Archetype

Aggro
Deck Created

Sep 30, 2020
Factions

Mana Curve

Rarity Counts

22
13
2
3
Type Counts

24
3
13
0
Views

106
Description

A budget deck I made in q-mode which was chosen as a featured deck for the first Rings of Immortality season. Very good for completing the "win by your 7th turn" quest. The gameplan is pretty straightforward: burn enchantments early (to increase the likelihood of drawing them back with the Rainbow path), play minions, and hit face as much as possible. Minions with frenzy (Twinfire Zealot and Einherjar Berserkr) can hit twice per turn and are especially powerful when buffed with enchantments or vengeful heirloom. (Be aware though that Berserkr's frenzy ability needs to be activated first.) Use the divination from Serendipity Ifreet or Higher Ground to choose enchantments so you can draw faster.

Kara and Svinn are 4-drops with very aggressive statlines for their mana cost. Kara keeps growing whenever the opponent summons anything, while Svinn discounts your next enchantment and can also be moved anywhere (since he has the Teleport ability and your power is Impel). You can replace these 4-drops with Tailroot Wurms if you don't have them yet.

Einherjar Thane and Valkyrie Enforcer are there for support, to remove small and big minions respectively so your main attackers can keep going face. Thunderclap and Magnus Thorsson are for clearing boards filled with tiny minions, e.g. Eager Recruits, Strigoi Pups, or snakes from Serpent's Den.

Freki Sidecar can be used to rush in an attacker for a last-minute finish. A possible upgrade to this deck might involve swapping out the one Tailroot Wurm for Tyr Monomund.

If you don't win by turn 8 or so, you're probably dead. :P But then, that's the story of every aggro deck.