Pretty normal YG necromantic, lots of controlling minions, excess value from baddies like Twins and Miasma Catalyst and Xiomara and Chort Stag, but also Automagic Artillery to cheat out early as a brick wall that pings, or to set later. This also encourages more stalling, sending minions to the gulag with Anhelli or lost in the woods with Led Astray that also boosts artillery. You can safely play your necromantic away from danger and sacrifice with Judas Hex, Foul Harvest, or even ping to death with Plague Maidens to avoid bouts of Amnesia.
Late game feels stronger with this version of the deck than previous ones, but I'm not really sold on unforgivable crossing, though it is a spell and would welcome some changes like that.
edit: Unforgivable Crossing def sucks here, replaced with Pillage to punish opposing necromantic or steal Corrupt Prayer Wheel and laugh