Your goal is to use enchantments to build a board that easily nukes the field just by playing a minion. The ideal board is:
Maelstrom - Poppies - Cliffs - Plateau - Cliffs - Poppies - Maelstrom
Your opponent will want to avoid placing their minions near the Maelstrom, since while Fragile they'll take 2 damage every turn. But in the middle zone, every time you play a minion on the Plateau you will also deal 2 damage to everything due to the Sand Guardians summoned on the cliffs. And those minions will also have to contend with the Sand Guardians themselves.
Burn BBOOP. Even though the deck has a lot of blue cards, you will still find yourself wanting for blue gems, since many of the cards require two. So you should favor burning blue cards.
On your way up you can control draws with divination effects, and use your minions' synergies with enchantments to your advantage as you build your ideal board. Higher ground is particularly useful to help you get the most out of your minions in the early/mid game.
Strengths: draw, chip damage, a powerful board.
Weaknesses: Warded, single minions with big stats such as Iku Turso.
Check out my video about this deck: https://youtu.be/op_DJwAaRmo