Greetings Mythgardians!
This deck has made for supportive 2 vs 2 battles and can be combo with any aggro/defensive decks.
Pros: 1.Lots of Divination for getting right cards in time! 2.Can spy up enemy decks so you can see what they are going to draw. (Can be a lifesaver for mass destruction cards such as "Cataclysm" when enemy about to draw so you can save your cards instead playing them) 3.Good amount of draw cards can be combined with Divination. 4.Lots of 'single target' low-cost spells and abilities for both makes you powerful with Spellflux Cauldron and control both yours and allies board. 5.Contains powerful 7 enchantments which can be used to protecting troops, blocking enemy enchantments, drawing cards, recycle spells. 6.Minions who has abilities both used by yourself and abilities when placed in middle lane.
Cons: 1.Does not have any life gain ability. 2.Does not effective against Aggro Decks. 3. Very vulnerable against "MISANTHROPIA" and other blight effects such as "YANA VIRUS" 4.Some minions with 'Warded' ability can cause trouble.
Instructions:
In early game, you should draw Ved'ma FlameSpar and Hecate's Wheel as soon as possible and place it in the middle lane which you and your ally can use. Ved'ma FlameSpar is amazing card which will help you to bring down any low-health minions and can add extra damage in anywhere in the board. Ved'ma needs some protection like 'Warded' from Hecate's Wheel and a minion who doesn't have a 'Lurker' ability.
Use your Disk of Circadia wisely! Academy Recruitment and Day Cycle can be devastating when used in right time!
If a minion gives you trouble, Serenity Seawitch can reduce it's strength. Can be combined with Led Astray for removing powerful minions up to 7 strength. Use spells and Ved'ma for clearing the board. You can take your spells with 'Bald Mountain' enchantment. 'Led Astray' can help you for 'Warded' and 'Armored' minions.
'Traitorous Murmur' can helps you for 'Immortal' and over-buffed enemies.
Try to lay your enchantments soon as possible. Enchantment order is
6 7 5 4 3 2 1
1-Hecate 2-Ruslan 3-Invisible City 4.Hecate 5.Bald Mountain 6.Hecate 7.Ruslan
Minions who needs to be placed on Hecate:
Ved'ma Flamespar Bela Sablewing Sovereign Architect
Minions who you should put on Ruslan's Bight
Any minion without 'Lurker' ability
Other enchantment minions are optional.
Win Condition: After controlling board place Bela and Sablewing. Your spells cost maximum 2 mana but mostly 0. Use SpellFlux Cauldrons when Sablewing in play and Overkill, Detained-Deported combination make your Sablewing invincible. Placing Sablewing on Hecate's Wheel is essential so it doesn't get killed or destroyed spells and abilities. Don't forget to spy up enemy yellow and red mana users. When they have 'Gigantomachia', 'Yana Virus' and 'Misantrophia' spells, try to avoid placing minions. You can provoke them with Sovereign Architect for using their AOE Blight Spells.
Mana order is 4 red 6 green
Optional:
2x Rewind Hex (for helping your ally)
or
1x The Oak of Dodona (For getting HP and damaging opponents)
or
2x Hysterical Strength (for buffing Sablewing or others)