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When the wild wind blows
Cards: 40
Path
Rainbow's End
Power
Impel
Cairnhenge2
Demolition Speedway3
Einherjar Thane2
Black Hatter1
Seahaven1
Bragi Runesinger1
Junkyard Valhalla1
Kara Mourningwives1
Valkyrie Enforcer2
Giant's Stairway2
Magnus Thorsson1
Draugr2
Allfather's Horn2
Defy Death1
Grandma Meng's Tea House1
Sword Saint2
Five Spirit Gate1
Shinobi of Fire4
Shinobi of Smoke2
Cloud Pillar Peak1
Pentacle of Flavors2
Spirit Away1
Terragon2
Perfect Grade1
Waystone Garden1
+0
Essence

29900
Type

Standard
Archetype

Unknown
Deck Created

May 17, 2020
Factions

Mana Curve

Rarity Counts

14
7
9
10
Type Counts

21
6
13
0
Views

128
Description

Went 12-1 just now at ~C~ against mixed opponents. This deck is not difficult to play. Prefer attacking face because thinking is hard. Deck is unoptimized, first draft so to say.

Look at all these Mythic enchantments! Finally you can put tea house and waystone garden to use instead of letting them collect dust in your collection.

4 Fire Ninjas and 2 Smoke Ninjas: Make it 3-3 if that scratches your itch.

Early turns are weak because the chances to draw something you can play are a tad bit low.

Cards you can replace:

Black Hatter -> Einherjar Thane or Sword Saint

Kara Mourningwives -> Tailroot Wurm, Ronin, anything 4 Mana really who cares

Cloud Pillar Peak or Junkyard Valhalla -> 3rd Giant's Stairway or any Blue medium cost enchantment you have

Grandma Meng's Tea House -> Cairnhenge

Defy Death -> Another Shinobi if you want

Perfect Grade -> Terragon

Draugr -> Hyperborean

Magnus -> Tailroot Wurm or anything 4 Mana

Sometimes you only draw enchantments and lose without having the slightest chance. It happens, just move on.