A somewhat different version of the classic RB Rainbow Rush. The idea here is to take full advantage of the Rainbow's End path. Foresight to add more draw consistency without having to sacrifice too much deck spaces, and it can sometimes tutor your value engines too. The deck also ultilizes the mana cheating effect of Rainbow's End to enable midrange bombs early.
Gameplan: Your main powerplay is dropping your 5-6-7 cost cards 1 or 2 turns early. To do this you need 2 blue gems on turn 3 to drop either Demolition Speedway or Seahaven, and then replacing it with Field of Poppies. Then you keep pressuring the opponent with Junkyard Valhalla and/or Stairway to Hades. Then finish with the red rush package and/or Allfather's horn.
Positioning: Usually 2-4-6 for both minions and enchantments to play defensively. Lurker in 1-7. The Oak of Dodona in 7 because minions leave play from left to right.
Matchups: