ContactLogin/Register

Decks

Profile Icon
Fires of Contingency
Cards: 40
Path
Fires of Creation
Power
Smite
Extract Life2
Strigoi Pup4
Dragon's Teeth2
Ourania Muse2
Shopworn Bull2
The Stretcher2
The Oak of Dodona1
Magmataur2
Gigantomachia1
Seven Ring Ritual1
Lamp of Wonders1
Quicksand Hourglass3
Peri at the Gates2
Raziel, Keeper of Secrets1
Scion of Pride1
Seal of Exile2
Temptation2
Lavish Proxy1
Behemoth1
Armageddon Angel1
Jaded Courtier3
Imperative Bell3
+0
Essence

30100
Type

Standard
Archetype

Control
Deck Created

Mar 5, 2020
Factions

Mana Curve

Rarity Counts

4
13
14
9
Type Counts

21
8
0
11
Views

34
Description

Fires of Creation is the most interesting and, in my opinion, technical path to play in Mythgard currently. Making it work is like spinning plates, get it going just right and it's amazing to witness. However if something fails the deck is going to fall apart dramatically and none quite so badly as a Stretcher Fires of Creation deck.

This deck aims to take a deck type that is unreliable and inconsistent and, by adding layers and layers of contingencies in the form of powerful R/O draw + bodies, allows you to defend yourself and refine your draws to a point of perfection. This deck thus always plays the defensive, gaining health, pinging damage wherever possible, has a slew of control cards, is able to board clear, get around warded and immortality, gained enough health to hold off against greed, and buy time with Lavish Proxy and Temptation.

The deck specialises in GUARANTEEING your win con in a timely manner;

  • Dragons Teeth
  • Ourania Muse
  • Shopworn Bull
  • Oak of Dodona
  • Lamp Of Wonders
  • Peri at the Gates
  • Raziel, Keeper of Secrets
  • Imperative Bell
  • Fires of Creation

Over a third of the deck is dedicated to either card draw or card filter without sacrificing board presence. Several of these draw options are even artifacts, allowing further filtering with Fires of Creation. In a worst case scenario where you draw NONE of these you are drawing larger bodies, life tap and control cards. Pinging and hanging on until you can get something to begin your card filter/draw train that ends in your enemies tears.

Cards like Seven Ring Ritual and Behemoth act as secondary win cons. Jaded Courtier helps you both gain health and ping. Ourania Muse works because I'm already playing minions in the guard lanes for Jaded Courtier so adding another lurker feels natural to add and play around and it's a look at 2 draw 1 effect every 2 turns that has won me several games now. You all know why AA is there, good card is good.

I am currently 5/1 in competitive play with the deck. Not a huge record yet I realise but it is so insanely fun and fresh (at least for me) that I just HAD to give it a quick write up to show it some love. I'll expand this write up when I have more time/when people ask question!