I’m a new player and managed 57-20 or 75% wr to Champion with this deck.
The goal of this tempo list is to establish board control in the early-through-mid game and win by then.
Match-ups:
Your main weakness is yellow. They have a lot of annoying little minions that stall and draw cards, and then you get hit by Misanthropia. That’s a significant consideration for running Mindfreak. However, you can also change your playstyle a bit. Instead of burning enchantments and playing minions, try to get some enchantments down, since those will be there post Misanthropia. And I swear: 90% of the time against yellow, you will get hit by a Misanthropia on 5 mana, so I wouldn’t hope that it’s not there. Hold that Ingrid in your starting hand against yellow because you’ll need the recovery, and she lets you play into Misanthropia. Vixen also provides recovery for your spirits, so she’s good to hold for post Misanthropia. In the early game, I’m never sure whether I should clear Maze or hit face, but the more I played the deck, the more I would opt to go face since yellow will just outvalue you and play scary things if you don’t end the game. Using Speedway to clear a Maze is good though.
Against red, do not play your Freki Sidecar unless you have a Road Queen in play or you have Sidecar on a strength buffing enchantment. Otherwise, she will be removed by Daring Trapezist. It’s usually not even worth playing Sidecar because it sets up to get all your minions wiped out by Magmataur. Try to only play minions on tiles 1, 4, and 7. I almost always burn my Sidecar against red unless I have nothing else to play, or I can setup a high value play, or it’s late in the game.
I felt the deck had pretty favorable match-up against mono-blue Valkyries. Just try to get your Shinobi of Smoke out, and it can completely control the game. Pocket Instance also wins you these games. Demolition Speedway + Racer also really good against them, causing me to often hold my Racers until I draw Speedway. The difference between you and them is that they’re trying to go face and only clear board if they have to, while you can win on value and have options for controlling the flow of the game.
Which brings me to my favorite thing about the deck: as it’s a tempo deck, it’s neither aggro nor midrange. You have the option of playing the deck as aggro, going face and racing to finish off opponent (against more control decks), but you have the option of controlling the game and getting insane value out of your non-retaliatory and alphastrike cards (against more aggressive decks, which will run out of steam before you do). This versatility and the amount of options you have makes it truly a pleasure to play.